0027: Power and toughness
Status: Accepted. Amends decision 0026 (item 6).
Context
Decision 0026 left power and toughness changes unrecorded, relying on damage amounts to show their results. In the lasting-effects example, Tamiyo, Seasoned Scholar's trigger makes an attacking Ragavan a 1/1, but nothing in the file said so: a viewer could not show it, and a parser could not check that 1 damage was right. Tokens were worse: with no card behind them, a parser had no way to know their size at all.
MTGO reports each card's current power and toughness (the prototype recorder wrote "3/3" for Sowing Mycospawn), so recording them needs no rules engine in the writer.
Decision
- Power and toughness are recorded as state, not as effects: what they are, with the cause of each change, like life totals.
- A creature entering the battlefield carries
pt PTon the line that puts it there, including creature tokens. - Every change is a line
OBJREF pt OLD -> NEW CAUSEstraight after the event that caused it, whatever kind of effect caused it: spells and abilities, counters, static abilities starting or stopping, characteristic-defining abilities. - A noncreature permanent's value is
none; becoming or stopping being a creature ispt none -> 2/2orpt 2/2 -> none.?is used when the source does not report it. - "Until end of turn" changes end with a line
by rule:cleanup. A creature that leaves the battlefield needs no line. - Keyframes give every creature's current
pt.
Rules basis
Checked against the Comprehensive Rules effective 2026-09-25.
- 208.1: "The first number is its power (the amount of damage it deals in combat); the second is its toughness".
- 208.3: "A noncreature permanent has no power or toughness, even if it's a card with a power and toughness printed on it (such as a Vehicle)." Hence
none. - 613.4: power and toughness come from several sublayers of effects (characteristic-defining abilities, setting effects, modifying effects and counters, switching). Recording the result avoids requiring writers to apply layers.
- 122.1a: "A +X/+Y counter on a creature ... adds X to that object's power and Y to that object's toughness."
- 604.3: characteristic-defining abilities, such as Tarmogoyf's, define power and toughness.
- 514.2: in the cleanup step, "all 'until end of turn' and 'this turn' effects end."
- 510.1a: "Each attacking creature and each blocking creature assigns combat damage equal to its power." Recorded power makes combat damage checkable.
- 400.7: a creature that leaves the battlefield becomes a new object, so its modified power and toughness do not follow it.
Alternatives rejected
- Recording every effect that changes power and toughness, as
new effectlines. Rejected: writers would need to apply the layer system to know the result, and viewers would need it to display one. The result is what players see and what combat uses. - Leaving it to damage amounts (decision 0026 as first written). Rejected: unreadable mid-combat, uncheckable, and silent about tokens.
- Recording only base power and toughness and letting parsers compute. Rejected: parsers would need every card's rules.
Consequences
- Files are longer on turns with pump spells or anthems, by one line per creature affected.
- Toughness and damage marked on creatures are visible, but marked damage itself is not yet recorded.
- See
examples/lasting-effects.mtgrandexamples/more-situations.md.