0035: Fuse
Status: Accepted.
Context
cast ... face NAME names one half of a split card. A split card with fuse, such as Wear // Tear, a common sideboard card, can be cast with both halves at once, and the format had no way to say so.
Decision
cast from ZONE fusedcasts both halves.fusedtakes the place offace.- Stack snapshots show
fusedin the same place. - Targets are written left half first, then right half, the order the halves' instructions are followed in.
Rules basis
Checked against the Comprehensive Rules effective 2026-09-25.
- 702.102a: "If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell."
- 702.102b: "A fused split spell has the combined characteristics of its two halves."
- 702.102c: "The total cost of a fused split spell includes the mana cost of each half."
- 702.102d: "As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half."
Alternatives rejected
- A split card cast without
facemeans fused. Rejected: a missing field should not carry meaning, and a writer that forgotfacewould silently produce a fused spell. - Two
faceclauses. Rejected:facenames one face, and two of them read as a contradiction.
Consequences
- Spec sections 7.1 and 9.9 and the grammar add
fused. examples/more-situations.mdshows Wear // Tear cast fused.